![]() ![]() This tier system does not prevent overly unfair matchups (or system crashes), but it generally produces better random fights than if characters were left to fight each other willy-nilly. All other tiers are decided by a character's winning record if a character wins or loses enough matches in a row, they are either promoted (up to S-Tier) or demoted (as low as P-Tier). Characters who are excessively strong (read: cheap as all hell) get pushed into X-Tier by default. SaltyBet uses a form of tiers in its custom system. ![]() Some have tried to do this by separating cheap characters from normal ones, but there is no official tier list outside of a full M.U.G.E.N game. This is generally impossible due to Loads and Loads of Characters and the varying quality thereof, since analyzing them and their match-ups would take years.You'll be unlikely to find anyone who likes the engine for both. Broken Base: Those who like to use the engine in an attempt to make actual, balanced characters in an attempt to make their own fighting game VS those who make Purposely Overpowered 'meme' characters for the fun of it. ![]()
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